Unwalkable targets: Some variants make empty target tiles unwalkable, only becoming walkable when occupied by a crate.In order to solve these levels, the player had to push a destructible wall element from a certain side. Destructible walls: The 1982 Sokoban (NEC PC-8801) game featured levels with destructible walls.Character actions: In Pukoban, the character can pull boxes in addition to pushing them.Examples include holes, teleports, moving blocks and one-way passages. Additional game elements: Push Crate, Sokonex, Xsok, Cyberbox and Block-o-Mania all add new elements to the basic puzzle.In a variant called Beanstalk, the elements of the level must be pushed onto the goal in a fixed sequence. In CyberBox, each level has a designated exit square, and the goal is to reach that exit. In Interlock and Sokolor, the boxes also have different colours, but the goal is to move them so that similarly coloured boxes are adjacent. Sokomind Plus implements a similar idea, with boxes and target squares uniquely numbered. For example, in Block-o-Mania the boxes have different colours, and the goal is to push them onto squares with matching colours. Alternative goals: Several variants adjust the requirements for completing a level.Multiple pushers: In the variants Multiban and Interlock, the player can control multiple characters.Hexoban uses regular hexagons and Trioban uses equilateral triangles. Several variants apply the rules of Sokoban to mazes laid out on other tilings. Alternative tilings: In the standard game, the mazes are laid out on a square grid.Several puzzles can be considered variants of the original Sokoban game, in the sense that they all make use of a controllable character who pushes boxes around a maze. The puzzle is solved when all boxes are at storage locations. The number of boxes is equal to the number of storage locations. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The player can also move into a box, which pushes it into the square beyond. The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes).
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